May 16 2010

Belial, Master of the Deathwing

belial_banner_fYet another figure that I’m painting for someone else. It’s a change from working on my Warriors of Chaos army at least. This one is for a friend who wanted a Belial figure but didn’t have the confidence in his own modelling skills to convert one. I had a bit of a cast around, realised it wouldn’t be too tricky and promptly volunteered to do it for him. There’s quite a nice version posted up on the Games Workshop website that I used as inspiration although mine ended up being quite different as you’ll see.

belial_body1To begin with I started from Lysander, Captain of the Imperial Fists’ First Company. This is a popular choice for Belial conversions as it’s an ornately armoured Terminator in a fairly dynamic pose. The first thing to do was to remove all the Fists’ iconography which was pretty straightforwards – there’s a fist on his gorget and one on each tasset. These are simple to remove. I also cut out the hand part of the fist shape that makes up part of the head of his Thunderhammer. One of the requirements was that the figure should have interchangeable weapon loadouts. As he’s a Terminator this is a piece of cake – all you need to do is have the relevant weapon arms and magnetise them. In Belial’s case he can have either twin Lightning Claws, a Thunderhammer and Stormshield or a Power Sword and Stormbolter. As I don’t collect Space Marines myself I don’t have a stock of bits to scrounge in so I also bought the Dark Angel upgrade sprue which provided the Power Sword, Stormbolter, Storm Shield and some other small parts. I was also sent a pair of Lightning Claws and shoulder pads by the owner of this piece. Right away I had a problem; I had three left arms and only two left shoulderpads – these are the ones that have the Crux Terminatus sculpted on. One was integral to the Storm Shield arm and the other was the plastic one that I was sent along with the Lightning Claws. I solved this problem by cutting the left Lightning Claw and the Power Sword arm off just below the shoulder, magnetising them and then attaching the shoulderpad to one of the orphaned shoulders which then received two magnets (one to attach to the body and one to attach the rest of the arm).belial_bits

Originally the plan was to give him a hood but I couldn’t make the hood work with the Terminator armour no matter how I tried. It didn’t look right coming from inside the armour and it didn’t flow well around the head if it was outside. Eventually I scraped off all the greenstuff and left him with just the half-cape that’s part of the Lysander figure. I added some Dark Angel iconography on one greave and the gorget by taking some of the small icons from the Dark Angel upgrade sprue, filing them flat on one side and then gluing them on to the armour. I also Dark Angelsed up the Thunderhammer by sandwiching some greenstuff between two of the helmet wings from the sprue and sticking that on where the fist used to be. The wings on his back are from the Warhammer Fantasy Empire General set, there’s a standard top which is a robed and winged skeleton carrying a scythe. All of that except for the wings were cut away and then the two separate wings were greenstuffed together and moulded somewhat to match the back of the armour. The Empire general also gave up his two handed sword which replaced the one from the Dark Angels sprue.

belial_basecoat1Once the figure was built, it was time to get on with painting it. To begin with I painted on a thin basecoat of Snakebite Leather all over the armour. I like to paint bone as yellowy, old bone rather than bleached white as it’s generally done so I start with quite a dark colour and work up from there. In this case I highlighted up with various mixtures of Snakebite Leather, Bleached Bone and Skull White. The final edge highlights are pure Skull White but the blending in between is mostly Bleached Bone. The green parts started with a base of Orkhide Shade and went through Goblin Green, Scorpion Green and Sunburst Yellow while the red was a base of Mechrite Red with blood red and Golden Yellow for highlights. I’ve warmed to the foundation paints recently, previously I never used them at all but I’m liking the depth of colour I can get with them even though I almost always start from a white undercoat.

The main problem I had with this figure was working out what colours to do the details. Particularly things like the purity seals, which are generally done with red seals and parchment tassels. In this case the red seals would have been lost against the red eagle on the cuirass while parchment tassels wouldn’t show up well against the bone armour. Eventually I decided to do them gold with greyish parchment. The cloak was another area that got redone once I realised my original plan wouldn’t work. I had planned to do it green and cream to match the Deathwing and the Dark Angels primary colours however this didn’t go well. Cream on the inside was too close to the armour colour and it didn’t frame well as a border colour. In the end I painted the inside green with a red border to tie in with Belial’s old company colours (argent a bend sinister gules). This heraldry is repeated on his back banner, his left kneepad and on two of the right shoulderpads.

These problems are why I like to ‘sketch in’ a figure before I start to work on highlighting and fancy work. Very often something that sounds sensible in your head doesn’t translate well to the actual miniature or you’ll realise that you’ve overlooked some detail that requires you to change your plans. You’ll see that the work in progress shots from the gallery are quite rough, there’s no highlighting to speak of, many of the lines are wobbly and there may even be blank bits. Once I’ve got a better idea of how the final figure will look and I’m happy with the scheme then I’ll tidy it up, work on the shading and add in the fiddly detail.

belial_sbps_f2I played around a little with some non-metallic metal effects on this model. The sword on the back banner as well as the Power Sword and the bayonet on the Storm bolter are all done with slightly different nmm techniques. The back banner is done as shading with a chrome effect – very dark areas next to very light areas to suggest sharp contrasts of light. The Power Sword and bayonet on the other hand use a hatching effect to suggest a shimmering reflection on the blade.

Finally the base is from the 40k basing kit. The large pieces are a shade over 40mm across so I had to trim it down to size, the feet are pinned into it and then it was glued onto the standard 40mm round base.  It was painted black then drybrushed with Graveyard Earth, Terracotta and Fortress Grey before small clumps of static grass were added to break it up a little.

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It’s getting posted off to England on Monday, let’s hope the new owner likes it!

You can see all the in-progress and final pictures of this figure in the gallery.


Mar 8 2010

You Wouldn’t Like Me When I’m Angry…

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Shortly before Christmas, my local game store received one of the new plastic Tyranid Trygon kits for display purposes. As it happened, I was in there at the time and casually mentioned that I’d like to paint one but wasn’t going to buy one just to paint. The manager told me that I was welcome to paint the display copy once he’d magnetised it and so I ended up painting a modular Trygon/Mawloc.

Jakob spent some time magnetising each of the different options to make them interchangeable and this is mostly pretty straightforward. Each arm has a magnet in the ball joint and there is a corresponding magnet in the sockets. It’s worth spending some time here to make sure that the magnets in the arms are at a good angle. Each arm overlaps the one above it to a degree and thus needs to be splayed out a little to clear it. If you put the magnet in the same position for each arm then they won’t fit properly. The tail has a pin as well as a magnet and each tail tip has a magnet and a hole drilled in it to accept the pin to ensure that it lines up properly and doesn’t twist. The complicated area is the head as there are a lot of optional parts in a relatively small area and these need magnets in different places. The mandibles can be attached just like the arms as they have a simple ball and socket joint on each side but the two jaws present problems. The contact area for each jaw is quite small and the Mawloc mouth part is pretty large so needs a solid connection to hold it in place. Jakob was able to make the regular Trygon jaw fit by putting a magnet in the cavity within it which connects with one inside the head. bits3 These are some distance apart but with sufficiently powerful magnets, the attraction is enough to hold the jaw in place. The Mawloc mouth parts however don’t have a convenient space to hide a magnet in as they are spread open with no solid sections. My suggestion was to not magnetise it at all and have two pins running backwards from the back of the jaw into holes drilled in the head section to hold it in place. Jakob however used flat magnets greenstuffed to the back of the jaw and the front of the  head. I still think my solution was better but Jakob’s works although it needs a bit of cutting and greenstuffing to make everything fit. There are also different carapace sections for the top of the head but there wasn’t enough room to fit yet more magnets in the head so Jakob picked one and glued it in.

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Once Jakob had assembled and magnetised the kit, it was handed over to me for painting. I sprayed it white and then deliberated on a colour scheme. Jakob wasn’t a fan of the standard Leviathan colours of purple and white and I think the Behemoth red and blue scheme looks too busy so I compromised on a purplish-brown with pale green scheme as a good contrast using non-standard colours. Tyranids are composed of two main textures: chitinous armour and ribbed flesh, I chose to make the armour dark and the flesh pale. To start with I painted all of the flesh areas with Rotting Flesh. This was then washed with Thraka Green and then highlighted with Rotting Flesh again. Once that was dry I glazed it with Enchanted Blue before applying final highlights of a Rotting Flesh/Bleached Bone mix. As this is quite a large model and there are lots of extra bits, this took some time.

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The chitin was painted Scorched Earth initially and then washed with Asurmen Blue. This gave a very dark and warm purple that was almost black. I highlighted this with Leviathan Purple in small amounts of Skull White before glazing it with Lich Purple. Final highlights were in Warlock Purple mixed with Tentacle Pink. Highlighting chitin is relatively simple although it’s time consuming when dealing with the number of separate plates on the Trygon (plus all the different claws, mandibles and so forth). To start with the highlight was pretty subtle and was applied towards the trailing edge of each individual plate. Then the lighter highlights were painted on very quickly in thin lines down from the middle of the plate to the trailing edge. As the highlights get lighter these lines become shorter and more closely spaced, this provides a smooth highlight while keeping the chitinous feel. Finally edge highlights were painted around the vertices. The flesh inside the jaws was painted Tentacle Pink and washed with Leviathan Purple before highlighting with Bleached Bone, this provided a sufficient contrast with the rest of the model without making it look unnatural. The eyes were done in blue and painted as gems instead of irises and pupils.

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The whole thing took me a while due mostly the sheer size of the beast. Highlighting that much flesh and that many plates is fiddly and time consuming even with a big brush and thin paint. Still once it’s together it looks pretty impressive.

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Check out more pictures including work in progress shots on this gallery page.


Oct 22 2009

Valkyrie

final2_s This is a project that was supposed to be a birthday present for a friend. Because I am rubbish (see the chronicle of my Fantasy Daemon army for more on this) I missed the birthday deadline by a hair over two months. A three week trip to the US didn’t help but there was still plenty of time to get the thing done if I’d applied myself. Anyhow. I finished it yesterday and it’s currently on its way to its new owner so here is the project journal.

The Valkyrie is a really nice kit, I like the look of the vehicle and the image that it projects. It’s also made very well, this is a pretty solid kit and is actually fairly heavy despite being all plastic. The different sub assemblies slot together with a high degree of precision and the mechanical joints are very strong.

Before I painted it, the first step was to decide on a colour scheme. The best solution would have been to paint it to match the rest of my friend’s army but, as he’s in a different country and I wanted this to be a surprise, getting a colour match would be a problem. So I decided to pick something interesting and let him worry about the thematic continuity. As Paul is something of a military history buff, I wanted to reflect that in the theme and the obvious parallels to the Valkyrie in the real world are troop carrying assault helicopters like the Mi-24 Hind or the UH-60 Black Hawk. Having looked at a few colour schemes however I found that they didn’t really work for me. 40k is a very idealised setting and so I wanted something that was almost a caricature to reflect that. In the end I decided that my theme would reflect Cold War era Russian jet fighters like the MiG-21 or the MiG-15. I decided against camouflage and went with a flat grey scheme with some dark red to break it up.

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