<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Stormy Teacups</title>
	<atom:link href="http://www.antipwn.com/paint/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.antipwn.com/paint</link>
	<description>Adventures in painting toy soldiers</description>
	<lastBuildDate>Wed, 16 May 2012 23:30:24 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
	<item>
		<title>Comment on Wife aggro by Plumber Stevenage</title>
		<link>http://www.antipwn.com/paint/2009/08/wife-aggro/comment-page-1/#comment-19044</link>
		<dc:creator>Plumber Stevenage</dc:creator>
		<pubDate>Wed, 16 May 2012 23:30:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.antipwn.com/paint/?p=171#comment-19044</guid>
		<description>http://medicalmarijuanamississippi.org/2011/04/21/drug-czar-looking-to-step-down/</description>
		<content:encoded><![CDATA[<p><a href="http://medicalmarijuanamississippi.org/2011/04/21/drug-czar-looking-to-step-down/" rel="nofollow">http://medicalmarijuanamississippi.org/2011/04/21/drug-czar-looking-to-step-down/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Valkyrie by Kina Boggess</title>
		<link>http://www.antipwn.com/paint/2009/10/valkyrie/comment-page-1/#comment-18819</link>
		<dc:creator>Kina Boggess</dc:creator>
		<pubDate>Wed, 09 May 2012 18:05:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.antipwn.com/paint/?p=178#comment-18819</guid>
		<description>Just want to say your article is as amazing. The clarity in your post is just excellent and i can assume you&#039;re an expert on this subject. Fine with your permission let me to grab your RSS feed to keep updated with forthcoming post. Thanks a million and please keep up the enjoyable work.</description>
		<content:encoded><![CDATA[<p>Just want to say your article is as amazing. The clarity in your post is just excellent and i can assume you&#8217;re an expert on this subject. Fine with your permission let me to grab your RSS feed to keep updated with forthcoming post. Thanks a million and please keep up the enjoyable work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Valkyrie by Shev</title>
		<link>http://www.antipwn.com/paint/2009/10/valkyrie/comment-page-1/#comment-7195</link>
		<dc:creator>Shev</dc:creator>
		<pubDate>Mon, 09 May 2011 06:40:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.antipwn.com/paint/?p=178#comment-7195</guid>
		<description>Working on a Valkyrie of my own, and I have to say, this is a very, very impressive job you have done :)
With the issues about the canopy, I had them too, in fact I ended up accidentally breaking one of the clear pieces :/ So instead, I cut up the clear plastic packets that things like superglue and AA batteries are packed in, formed them into the canopy glass pieces, then put the canopy together with a few pieces of ad-hoc framework. The end result, I found, was quite pleasing.
Anyway, nice work there!</description>
		<content:encoded><![CDATA[<p>Working on a Valkyrie of my own, and I have to say, this is a very, very impressive job you have done <img src='http://www.antipwn.com/paint/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
With the issues about the canopy, I had them too, in fact I ended up accidentally breaking one of the clear pieces :/ So instead, I cut up the clear plastic packets that things like superglue and AA batteries are packed in, formed them into the canopy glass pieces, then put the canopy together with a few pieces of ad-hoc framework. The end result, I found, was quite pleasing.<br />
Anyway, nice work there!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Chaos Battle Standard Bearer by mandrill</title>
		<link>http://www.antipwn.com/paint/2010/09/chaos-battle-standard-bearer/comment-page-1/#comment-6719</link>
		<dc:creator>mandrill</dc:creator>
		<pubDate>Sat, 23 Apr 2011 15:14:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.antipwn.com/paint/?p=338#comment-6719</guid>
		<description>me = jealous.

I was never any good at the fiddly bits. Nice job :)</description>
		<content:encoded><![CDATA[<p>me = jealous.</p>
<p>I was never any good at the fiddly bits. Nice job <img src='http://www.antipwn.com/paint/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on How to Write Rules by Barry Wilson</title>
		<link>http://www.antipwn.com/paint/2010/02/how-to-write-rules/comment-page-1/#comment-4540</link>
		<dc:creator>Barry Wilson</dc:creator>
		<pubDate>Mon, 31 Jan 2011 17:15:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.antipwn.com/paint/?p=204#comment-4540</guid>
		<description>As long as you can avoid the problems that Necromunda ( Drastically unbalanced campaign advancement system ) and Mordheim ( Fatally flawed weapon rules ) have, then I think it is something that would be great!</description>
		<content:encoded><![CDATA[<p>As long as you can avoid the problems that Necromunda ( Drastically unbalanced campaign advancement system ) and Mordheim ( Fatally flawed weapon rules ) have, then I think it is something that would be great!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Gorkamorka interview by Barry Wilson</title>
		<link>http://www.antipwn.com/paint/2011/01/gorkamorka-interview/comment-page-1/#comment-4539</link>
		<dc:creator>Barry Wilson</dc:creator>
		<pubDate>Mon, 31 Jan 2011 17:10:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.antipwn.com/paint/?p=369#comment-4539</guid>
		<description>Warmachine isn&#039;t really a skirmish level game. The models and the world they are in are very compelling. Most people who play have more than one army, or buy nearly every model from their chosen faction.

Two random armies ( at the 35 point level, which is small ) from a thread I have open on their forums:
Cygnar
3 warjacks
unit of 7
unit of 3
3 solos and a warcaster
total cost ( from a large internet discounter ) $143.90 ( Which is a far cry from the +/- $400 you need for WFB )

Circle
3 warbeasts
2 units of 6
1 unit of 3
1 solo, 1 warlock
Probably a pretty similar price.

Contrast that with ( If my memory serves me correctly. ) a $35 Necromunda gang box set. That is closer to what I&#039;m looking for. The Necromunda/Gorkamorka/Mordheim box sets were what, around $70? ( probably closer to 100$ if GW did another one. ) They came with enough figures and scenery to play. Mordheim came out in, what, 2000? 2001? GW hasn&#039;t put out another skirmish game lately, right? ( Other than LotR, which I don&#039;t count. )</description>
		<content:encoded><![CDATA[<p>Warmachine isn&#8217;t really a skirmish level game. The models and the world they are in are very compelling. Most people who play have more than one army, or buy nearly every model from their chosen faction.</p>
<p>Two random armies ( at the 35 point level, which is small ) from a thread I have open on their forums:<br />
Cygnar<br />
3 warjacks<br />
unit of 7<br />
unit of 3<br />
3 solos and a warcaster<br />
total cost ( from a large internet discounter ) $143.90 ( Which is a far cry from the +/- $400 you need for WFB )</p>
<p>Circle<br />
3 warbeasts<br />
2 units of 6<br />
1 unit of 3<br />
1 solo, 1 warlock<br />
Probably a pretty similar price.</p>
<p>Contrast that with ( If my memory serves me correctly. ) a $35 Necromunda gang box set. That is closer to what I&#8217;m looking for. The Necromunda/Gorkamorka/Mordheim box sets were what, around $70? ( probably closer to 100$ if GW did another one. ) They came with enough figures and scenery to play. Mordheim came out in, what, 2000? 2001? GW hasn&#8217;t put out another skirmish game lately, right? ( Other than LotR, which I don&#8217;t count. )</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on How to Write Rules by IainC</title>
		<link>http://www.antipwn.com/paint/2010/02/how-to-write-rules/comment-page-1/#comment-4491</link>
		<dc:creator>IainC</dc:creator>
		<pubDate>Sun, 30 Jan 2011 01:36:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.antipwn.com/paint/?p=204#comment-4491</guid>
		<description>I&#039;m kinda-sorta sketching out an idea for a Chaos warband based skirmish game. I think that for a game of this scale you need to narrow the focus dramatically otherwise races that are too different end up distorting the magnified range that you are working in. You can&#039;t easily account for detail differences between differently skilled basic humans and then add in Chaos Warriors for example. They just break the scale.

Mordheim sort of managed to get around that by not allowing you to deviate very far from racial norms on the main WFB scale but that&#039;s kind of unsatisfying for a campaign game.</description>
		<content:encoded><![CDATA[<p>I&#8217;m kinda-sorta sketching out an idea for a Chaos warband based skirmish game. I think that for a game of this scale you need to narrow the focus dramatically otherwise races that are too different end up distorting the magnified range that you are working in. You can&#8217;t easily account for detail differences between differently skilled basic humans and then add in Chaos Warriors for example. They just break the scale.</p>
<p>Mordheim sort of managed to get around that by not allowing you to deviate very far from racial norms on the main WFB scale but that&#8217;s kind of unsatisfying for a campaign game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Gorkamorka interview by IainC</title>
		<link>http://www.antipwn.com/paint/2011/01/gorkamorka-interview/comment-page-1/#comment-4490</link>
		<dc:creator>IainC</dc:creator>
		<pubDate>Sun, 30 Jan 2011 01:31:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.antipwn.com/paint/?p=369#comment-4490</guid>
		<description>Thanks! You hit the nail on the head with the reason for the relative lack of skirmish games. I&#039;m not sure how PP can sustain themselves on their model at present. I guess not having their own retail chain makes a huge difference to their operating costs but still it has to be a very tight organisation to be profitable on the volumes that each gamer is consuming.</description>
		<content:encoded><![CDATA[<p>Thanks! You hit the nail on the head with the reason for the relative lack of skirmish games. I&#8217;m not sure how PP can sustain themselves on their model at present. I guess not having their own retail chain makes a huge difference to their operating costs but still it has to be a very tight organisation to be profitable on the volumes that each gamer is consuming.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on How to Write Rules by Barry Wilson</title>
		<link>http://www.antipwn.com/paint/2010/02/how-to-write-rules/comment-page-1/#comment-4489</link>
		<dc:creator>Barry Wilson</dc:creator>
		<pubDate>Sun, 30 Jan 2011 01:09:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.antipwn.com/paint/?p=204#comment-4489</guid>
		<description>Your first point up there ( Be Precise ) is very very quite important. One thing that I&#039;ve been noticing lately, is the use of keywords in games rulebooks. That allows you to be very precise, and allows you to more easily define both rules and rules exceptions.

I keep having this idea in my head for a new skirmish level miniatures game. Something perhaps fantasy flavoured, maybe a bit like Chaos Warbands with additional flexibility for other races too. Maybe something almost a bit like D&amp;D&#039;s aborted Chainmail line. Where you have a &quot;race&quot; of units that you&#039;re using for your warband. Have models that are somewhat Fighter like, Cleric like, Rogue like, etc. Maybe some would have crappier profiles, and you&#039;d get more. ( Kobolds/Skaven types )

Hmmm, thinking thinking.</description>
		<content:encoded><![CDATA[<p>Your first point up there ( Be Precise ) is very very quite important. One thing that I&#8217;ve been noticing lately, is the use of keywords in games rulebooks. That allows you to be very precise, and allows you to more easily define both rules and rules exceptions.</p>
<p>I keep having this idea in my head for a new skirmish level miniatures game. Something perhaps fantasy flavoured, maybe a bit like Chaos Warbands with additional flexibility for other races too. Maybe something almost a bit like D&amp;D&#8217;s aborted Chainmail line. Where you have a &#8220;race&#8221; of units that you&#8217;re using for your warband. Have models that are somewhat Fighter like, Cleric like, Rogue like, etc. Maybe some would have crappier profiles, and you&#8217;d get more. ( Kobolds/Skaven types )</p>
<p>Hmmm, thinking thinking.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Gorkamorka interview by Barry Wilson</title>
		<link>http://www.antipwn.com/paint/2011/01/gorkamorka-interview/comment-page-1/#comment-4488</link>
		<dc:creator>Barry Wilson</dc:creator>
		<pubDate>Sun, 30 Jan 2011 00:51:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.antipwn.com/paint/?p=369#comment-4488</guid>
		<description>Oh, by the way, nice interview! It&#039;s cool to have a window into the development of a game I enjoyed, even if it is more than ten years later.</description>
		<content:encoded><![CDATA[<p>Oh, by the way, nice interview! It&#8217;s cool to have a window into the development of a game I enjoyed, even if it is more than ten years later.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

