Jun 15 2009

Speed Daemons – Update 4

Well I’m still pretty sick but not bad enough to stay at home instead of going to work – besides I need to skip out early on Friday to catch my flight to the UK so I have to be a Good Employee for the rest of the week.

I got the Horrors done last night. Like the Daemonettes they’re pretty basic. I gave them a basecoat of Tentacle Pink thinned with Magenta Ink then washed them with Leviathan Purple before picking out some details (teeth and tongues mostly). I’ll add a picture later as the batteries in my camera gave out before I could photograph them.

Tonight will be the last of the Daemonettes – 9 of them including a command group – and I’ll also stick the rest of the Horrors together ready for painting tomorrow. That will leave me Wednesday and Thursday to do the two Heralds, which hopefully will be enough time to do them to an acceptable standard.

So the running scores then are as follows:

Points Painted Today : 120 points

Points Target Daily: 200 Difference: -80

Points Target Overall: 800 Points Painted Overall: 780 Difference: -20

Figures Painted Today: 10

Figure Target Daily: 10 Difference: on target

Figure Target Overall: 40 Difference: +2
Read the next update here.


Jun 14 2009

Speed Daemons – Update 3

Yesterday was a pretty bad day, I’ve been sick with some kind of flu so I’m low on energy and finding it hard to concentrate. I spent most of yesterday and this morning curled up in blankets on the sofa which has put a serious dent in my productivity for the weekend (it’s also why this update is later than normal).

Despite that I got the Screamers and Flamers done by mid afternoon today and I put together half of the Horrors – I would have done them all but sticking Horrors together is pretty much the opposite of fun and the battery on my dremel needs to be recharged again.

This latest batch of daemons are pretty horrible and they are definitely on the list for repainting before the ETC proper in August, they will however do for the 4 Nations.

I liek kullurz

I liek kullurz

I expect I’ll be able to blitz the Horrors tonight as they’ll be a lot easier to paint than to assemble.

Points Painted Today : 390 points

Points Target Daily: 200 Difference: +190

Points Target Overall: 600 Points Painted Overall: 660 Difference: +60

Figures Painted Today: 12

Figure Target Daily: 10 Difference: +2

Figure Target Overall: 30 Difference: +2

This looks pretty good so far but I need to finish the Horrors tonight to stay on schedule.

Read the next update here.


Jun 13 2009

Speed Daemons – Update 2

When I stopped work on Thursday night I had 20 Daemonettes in various stages of completion. Yesterday I managed to finish them all off to a standard that isn’t too embarrassing which puts me neatly back on target.

They certainly aren’t going to win any prizes and I’ll definitely be tidying them up between the 4 Nations event and the ETC proper but:

  1. They’re painted
  2. The paint is very thinly applied so I can easily overpaint them later if needed or even just respray them
Girly daemons

Girly daemons

Here’s a close-up, as you can see it’s predominately inks with some very basic highlighting.

Dun

Today I’m going to tackle the Flamers and the Screamers with the big paintbrush and stick the Horrors together. My plan is to try and get the units out of the way this weekend so that I can spend some time on the Heralds during the week.

Scores on the doors:

Points Painted Today : 270 points

Points Target Daily: 200 Difference: +70

Points Target Overall: 400 Difference: -130

Figures Painted Today: 20

Figure Target Daily: 10 Difference: +10

Figure Target Overall: 20 Difference: On Target!

Read the next update here.


Jun 12 2009

Speed Daemons – Update 1

Yesterday was spent mostly sticking stuff together and throwing inks at things to experiment. As a result I didn’t actually finish any figures yesterday so the stats for today will look quite bleak. Despite this I’m actually still on target as I got stuck into a block of 20 Daemonettes which should get finished tonight. If I can pull that off then I’ll be on target for the figure count even if the points target will be low still.

After spending most of the evening with my Dremel I’m seriously beginning to dislike the Tzeentchian daemons. I wasn’t overjoyed at the cost (25€ for three Screamers was bad enough, Horrors are likewise wallet-crunching given that you need 3-4 boxes for a useful unit) but the figures themselves are a right pain to stick together. Lots of very small contact areas on fragile pieces makes pinning an absolute requirement and much harder than it needs to be. I didn’t even get started on the Horrors as my Dremel needed recharging after tackling the Flamers and the Screamers.

Still I got a fair bit done on the girls. I had 8 Daemonettes that I’d used as a colour test that were about three quarters done so I sprayed up the rest of the two boxes, painted them white again (inks don’t like being painted directly onto primer) and slapped some watered down Leviathan Purple ink over them. I’ll detail them up tonight and then they’re done.

WIPDaemonettes1WIPDaemonettes2

So to recap then, the current score is as follows:

Points Target: 200 pts

Points Painted: 0

Difference: -200

Figure target: 10

Figures Painted: 0

Difference: -10
Read the next update here.


Jun 11 2009

Speed Daemons

So as it turns out I’m rubbish. I’ve been putting off my Daemon army for the ETC for too long and now I find myself with one week to go before the Four Nations warmup with a mostly unassembled let alone unpainted army.

My 2000 point Daemon army looks like this at present.

Deeply shameful

Deeply shameful

The only bright spot is that the General is already painted (the Lord of Change that you can see a few posts down).

So, having made my life significantly more difficult, I’m now faced witha challenge – to paint about 1400 points of Daemons in a week.

Here is the army:

General – Lord of Change (painted!)

Battle Standard Bearer – Herald of Slaanesh (will be converted from the Masque of Slaanesh figure)

Herald of Tzeentch (will be converted from a War Machine Skarlock Thrall miniature)

17 Pink Horrors with full command (which need to be converted)

14 Daemonettes with full command

15 Daemonettes with full command

6 Flamers

6 Screamers

That leaves me 1365 points to paint in 7 days which comes to 195 points a day. Alternatively that’s 60 figures required which need to be painted at the rate of 9 a day.

So here’s my target, to paint 10 figures and a minimum of 200 points a day. I have till next Thursday evening to get it done as I fly to Warrington straight after work on Friday. I work a full time day job and I can’t take holiday to cover this so I’m going to need to speed paint, however my pride won’t let me put down really bad paintjobs so there are two other stipulations:

  1. The figures must be painted to at least a basic tabletop standard.
  2. I must be able to revisit them afterwards and bring them up to my tabletop standard.

I’ll be doing updates every day with pictures so you can see the progress I’m making (or not). Tune in tomorrow to find out how the project is coming along.

Read the first update here.


May 11 2009

Return to Konstanz

This weekend I was back in Konstanz for the Warhammer Fanatiks Turnier. This was a well run and well attended event and I’ll definitely be signing up for the next one in October. Once again I took my Dwarfs, and once again I enjoyed patchy results with them

The points limit was 2250, which gives plenty of room for some really obscene lists. I chose to take a fairly tame list and I definitely suffered for it. For the record, my army looked like this:

Dwarf Lord with shieldbearers, Master Rune of Command, Master Rune of Skalf Blackhand, Rune of Resistance

He sits inside a unit of 15 Longbeards with great weapons and the Rune of Slowness on their banner.

Also in this unit is the Battle Standard Bearer who had the Master Rune of Stromni Redbeard and an Ancestor Rune. This gives me 3 ranks of 6 elite Dwarfs and 8 S6 and 5 S4 attacks in my front row. The unit’s main schtick is that the Lord uses the Rune of Challenge on an enemy, which fails the charge due to the Rune of Slowness and is then left in a position where the Dwarfs can charge it ontheir next turn.

The Longbeards stand close up with 15 Ironbreakers who carry the Master Rune of Grungni and who’s job is to soak up charges from cavalry without breaking.

Next to them is a unit of 12 Slayers. I put 3 Giant slayers in the front row and that, to me seemed to be much better value than sinking the same number of points into a single Dragon Slayer. The Slayers protect the flank of the Ironbreakers and in return get a 5+ ward save from their runic standard.

Behind the lines is a unit of 14 warriors who’s main job is to bodyguard the Runesmith but who are also tasked with shoring up holes or dealing with anything that flanks the core fighting units at the front. The Runesmith has the Master Rune of Balance and a Spellbreaker Rune.

Finally the gunline consists of 10 Thunderers along with a cannon, Grudgethrower, organ gun and a Gyrocopter. Both the cannon and the Grudgethrower are runed up to a respectable level.

So, first up was a Lizardman army. I usually do badly against these because it’s hard for the Dwarfs to counter the extreme mobility of the skirmishers or to damage the heavy stuff very much before it makes contact. In this case though the opponent had gone for a heavy hitting force rather than an ultra mobile one, centred around no less than three stegadons. Cold one riders and a big Saurus block made up the rest of the points and Skinks were notable by their scarcity – terradons and a small screen in front of the Saurus warriors were the only light troops in the army.

I did pretty badly against this army. I failed to kill any of the Stegadons due to some bad luck with warmachines and the area ward save projected by the Machine of the Gods. My Dwarfs held against the initial charge but collapsed in subsequent turns due to being outnumbered by a fear causing enemy. Normally you can rely on Dwarfs to hold but this is something I’m going to have to address in future. End result was a massacre with only my Thunderers still alive at the end.

The next game was versus another Dwarf Throng. This one was similar to mine but he had two Organ guns which were moved up aggressively to support his advance which I thought was interesting – I usually use mine to anchor a flank and protect against light cavalry and flyers trying to get behind my lines. This was a bit of a slugfest as my Longbeards hit his Ironbreakers and his Hammerers hit my Ironbreakers in the middle of the table. Nothing really moved for a couple of turns until my Ironbreakers failed an 8+ break test with a reroll and what should have been a draw turned into a marginal victory for my opponent.

Finally I was up against an Ogre Kingdoms army. Normally I do quite well against these (mostly because if you can’t beat an Ogre army then you should probably quit playing), this one ended in a win but a messy one. First off the scenario allowed both sides to kill one enemy character, monster or warmachine before the game and score full victory points for it. Not surprisingly we both chose each other’s general. So I was without my Lord in the Longbeards which meant that the Runesmith became the new General. The game started well when my shooting killed the Rhinox and the Giant in the first couple of turns. My Longbeards got a charge in on his big unit of Ironguts but rather crucially failed to do much damage. This left them a bit exposed and the Ironbreakers had to rescue them from being completely outflanked. Meanwhile pretty much the entirety of the rest of his army was busy murdering my Slayers. The Warriors came to the aid of the last couple of Slayers and managed to rout the Ogres, the elites in the centre finally broke the Ironguts and the Thunderers picked off random individuals as they presented themselves. The victory was never really in doubt but my Dwarfs were pretty badly mauled due to not being able to break the Ogres on the charge.

My overall result was 30th out of 40 which was a reasonable come-back after my spanking in the first game.

I think I either need to paint up my Anvilof Doom or get over my aversion to putting bare metal on the tabletop.


Apr 27 2009

Maintaining a Konstanz

Yesterday I was in sunny Konstanz for the Grosser-Spieletag II. I’ve been to a couple of the Seetroll organsed events so far and they’ve been fun if sometimes a little chaotic. This one was easily the best organised of the recent tournaments and a lot of fun.

Brief battle reports after the jump.

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