Jan 14 2011

Gorkamorka interview

The nice folks at The Unnamed Gorkamorka Site recently pinged me out of the blue to ask some questions about my time working at the GW Studio on Gorkamorka. I was happy to oblige as far as I could given the fifteen years that have passed and my extremely fallible memory.

The game was a lot of fun to work on and answering the questions brought back some great memories. I strongly believe that, while 2nd Ed 40k had a lot of flaws, Gorkamorka was the most fun and the most fluid version of those rules. Also being a skirmish game it avoided many of the systemic pitfalls that caused problems in WH40k. I always felt that 2nd Ed WH40K had too much focus on individual models and that strong characters were the main elements of an army rather than units of guys. In Gorkamorka, the much smaller scale works well with that dynamic.

I’d still like to see a more detailed skirmish system using the later 40k framework though. Maybe I’ll write one myself.


Jan 4 2011

Skaven Doomwheel

p1020193The newly minted Warhammer players who started their first armies in the middle of last year have been regulars at my painting table, drybrushing skeletons, washing Clanrats and agonising over exactly the right shade of turquoise for Dark Elves. Back in November it was Jan-Eric’s birthday and boxes of Skaven were well-represented amongst his haul of presents. I bought him a Doomwheel and also gave him a painting voucher, I offered to paint any one Skaven figure for his army. He didn’t have to think about it for too long before simply handing the Doomwheel back with instructions to do what I could with it. So, this is another centrepiece figure in a long line of things I’ve painted for somebody else.

Firstly I started by figuring out how I was going to tackle it. The Doomwheel is a very complex kit which is practically impossible to paint once assembled. I don’t particularly like painting parts separately though so I p1020079tried to work out what the smallest number of lumps I could make it into was to simplify the painting process. It turned out that this number was twelve. The central frame was the largest piece with the driver installed, and the rest were mostly single components or very small assemblies. Everything was then undercoated white and I got stuck in!

Firstly I painted all the metal parts with Chainmail, all the wood with Scorched Brown and the outside frame was painted Mechrite Red for now. I then painted Dwarf Bronze over some of the parts that I wanted to be bronze or copper. Golds and bronzes don’t cover well so I find that it’s best to paint a basecoat of silver on first then to paint the bronze or gold colour on top of that. I put some base colours onto the driver and the crewman to see what worked and settled on a fairly plain red, grey and green scheme for them both apart from the driver’s leather armour which was painted with Graveyard Earth.

p1020163My view of the Skaven is that they aren’t particularly concerned with keeping their stuff in pristine condition, nor so they worry too much about tetanus so the next step was to dirty up the metal. First I washed it all with Devlan Mud mixed with a little Badab Black to patinate it and give it an overall grimy look before highlighting it up again. Next I applied layered glazes of Snot Green and Gryphonne Sepia to all the bronze  areas, in total I applied four of these glazes alternating between the two colours to get a nice deep colour. Finally I highlighted with a touch of Shining Gold mixed with Chainmail. The silver metal was given a single glaze of Snot Green and then two coats of Ogryn Flesh before being rehighlighted with Chainmail. Finally I attacked it with Blazing Orange to create rust spots. For this step I simply dabbed it on erratically with the point of a brush to create randomly shaped blobs along the centre of the metal areas. This was then shaded where necessary with Devlan Mud painted into corners and crevices. Blazing Orange looks far too bright on the palette but it is pretty much the exact shade that actual rust goes when applied to dark metal.

p1020086Next up I decided to tackle the various bits of Warpstone and for this I figured I’d try my hand at some object source lighting effects. Essentially this is where you paint on the reflected light from a point source to provide the illusion that it is actually emitting light. Firstly I painted the Warpstone chunks themselves, these were straightforward Goblin Green with Sunburst Yellow and Skull White highlights along the vertices. Then I got to work on the reflected light. Shining a coloured light onto something changes the colour of that thing to a combination of the two colours (the colour of the light and the colour of the object that it’s shining upon). This works exactly like mixing paints – which is handy for figure painters! There are curved bars around the four smaller pieces of Warpstone, two onp1020190 the front and one on each side bar. The inside surface of each of these was overbrushed with Goblin Green and then highlighted up to pure Sunburst Yellow. I also used the lighter shades of these highlights to highlight up the inside of the central framework where the big chunk in front of the driver would reflect onto and around the open slats in the boiler thing that the driver is connected to. This makes it look as though there is greenish light seeping from whatever hellish machinery lives inside there. If I’d been clever, I’d have foreseen that I would be doing this and would have extended the effect to the inside surfaces of the wheels as well but I’d already stuck the wheels on by this time and it was too difficult to get a brush in there reliably thanks to all the spikes. Never mind.

The wood was washed with Devlan Mud and Gryphonne Sepia before being drybrushed with Graveyard Earth and Codex Grey. In the photos it comes out a little pinkish but in reality it’s a much darker and grubbier brown. The red metal was also dirtied up with layered glazes and washes before having bits of Chainmail applied to it to represent peeling and chipped paint. I tried to imagine where Skaven crewmen might have worn down the paint and gave those areas an extra highlight of Mithril Silver to represent the shininess of constant use. The rest of the exposed metal was carefully glazed with a Badab Black/Gryphonne Sepia mix.

Finally I assembled the rest of the pieces, painted and flocked the base and presented it to its new owner – who was very pleased with it. I am also happy with the way it turned out although I am kicking myself for not being able to finish the object source lighting properly.  It’s a fine tabletop piece and I’m sure that Jan-Eric will get a lot of use from it.

p1020174

You can see all of the pictures associated with this project on this gallery page.