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	<title>Antipwn &#187; fantasy</title>
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	<link>http://www.antipwn.com/blog</link>
	<description>Adventures in figuring out MMO design</description>
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		<title>Warhammer Goes F2P (Sorta)</title>
		<link>http://www.antipwn.com/blog/2009/10/30/warhammer-goes-f2p-sorta/</link>
		<comments>http://www.antipwn.com/blog/2009/10/30/warhammer-goes-f2p-sorta/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 10:38:40 +0000</pubDate>
		<dc:creator>IainC</dc:creator>
				<category><![CDATA[Musings]]></category>
		<category><![CDATA[DAoC]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[Warhammer]]></category>

		<guid isPermaLink="false">http://www.antipwn.com/blog/?p=110</guid>
		<description><![CDATA[The latest WAR newsletter dropped into my gmail yesterday and I skimmed through it quickly as I usually do &#8211; I don&#8217;t play any more but I keep an eye on what&#8217;s going on. The stuff about the imminent patch and Halloween event was all pretty predictable but then I saw this: WAR Free Trial [...]]]></description>
			<content:encoded><![CDATA[<p>The latest <a href="http://www.warhammeronline.com/newsletterarchive/2009/October2009.html" target="_blank">WAR newsletter</a> dropped into my gmail yesterday and I skimmed through it quickly as I usually do &#8211; I don&#8217;t play any more but I keep an eye on what&#8217;s going on. The stuff about the imminent patch and Halloween event was all pretty predictable but then I saw this:</p>
<blockquote>
<p style="color: #cd7900;"><strong>WAR Free Trial</strong></p>
<p>Very soon, you will be able to use our unlimited trial offer. Now you can enjoy the trial experience and New User Journey for as long as you like!</p></blockquote>
<p>On the <a href="http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/112001119/p1" target="_blank">VN Boards</a> Andy Belford, a Mythic CM confirmed that the newsletter was correct but declined to clarify what the limits of the &#8216;unlimited trial&#8217; would be. Popular speculation is that the unlimited trial will restricted to tier 1 and capital cities as that is the current trial experience.</p>
<p>WAR is certainly hurting for subs and this may bring a few new people in but conversely a lot of current subscribers may decide to just roll the trial and replay the first few scenarios over and over. This is a popular playstyle in both DAoC and WAR and I&#8217;m certain that the number of people who&#8217;d downgrade from a paid account to the trial is a non-trivial number.</p>
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		<title>Why Fantasy?</title>
		<link>http://www.antipwn.com/blog/2007/12/24/why-fantasy/</link>
		<comments>http://www.antipwn.com/blog/2007/12/24/why-fantasy/#comments</comments>
		<pubDate>Sun, 23 Dec 2007 23:40:48 +0000</pubDate>
		<dc:creator>IainC</dc:creator>
				<category><![CDATA[Musings]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[stuff]]></category>

		<guid isPermaLink="false">http://antipwn.wordpress.com/2007/12/24/why-fantasy/</guid>
		<description><![CDATA[Shamelessly nicked from loads of people. Richard Bartle asked the denizens of Terra Nova why fantasy games are disproportionately represented amongst MMOs.    First let&#8217;s have a picture: That&#8217;s a lot of purple. Let&#8217;s start by expanding the question. MMORPGs are essentially another form of RPG and those have always been dominated by fantasy titles, whether [...]]]></description>
			<content:encoded><![CDATA[<p>Shamelessly nicked from <a target="_blank" href="http://mythicalblog.com/index.php/gaming/its-why-fantasy-time/">loads</a> of <a target="_blank" href="http://www.nerfbat.com/2007/12/18/why-fantasy-mmos/">people</a>. Richard Bartle asked the denizens of Terra Nova why fantasy games are disproportionately represented amongst MMOs.</p>
<p><span id="more-25"></span> </p>
<p> First let&#8217;s have a picture:</p>
<p><a href="http://antipwn.files.wordpress.com/2007/12/mmo-genre-data.gif" title="mmo-genre-data.gif"><img width="462" src="http://antipwn.files.wordpress.com/2007/12/mmo-genre-data.gif" alt="mmo-genre-data.gif" height="223" style="width:475px;height:238px;" /></a></p>
<p>That&#8217;s a lot of purple.</p>
<p>Let&#8217;s start by expanding the question. MMORPGs are essentially another form of RPG and those have always been dominated by fantasy titles, whether we&#8217;re talking pen and paper, single player computer games, MUDs or MMOs &#8211; any game where you are encouraged to identify with and develop a character is more likely than not to have a fantasy theme.</p>
<p>If we go back to the dark ages of gaming where we had polyhedral dice as RNGs, an eraser as a character editing tool and Citadel miniatures for eyecandy, nearly all of the games we played were a fantasy theme. In fact <em>all</em> of the big ones were. The various flavours of D&amp;D, Rolemaster, MERP, WHFRP, Supernatural Creature: The Verbening, Palladium etc etc. Yes I know, you are old like me and you can remember Traveller, Cyberpunk and Star Wars the RPG but frankly they were the exceptions to the rule. Mostly we were concerned about our THAC0 rather than our skill ranks in Blaster Pistols.</p>
<p>Then we got computers. Rubbish ones by todays standards but they were full of win and awesome at the time. We played RPGs on those and they too were mostly fantasy themed &#8211; Zelda and the deluge of JRPGs, Gold Box D&amp;D games, Baldur&#8217;s Gate, Planescape: Torment, Elder Scrolls, HoMM, Ultima and so on.</p>
<p>So why do we prefer to roleplay in a fantasy environment? Some people have said that it&#8217;s easier to script a fantasy world than a sci-fi setting. That may be true for computer games but it makes no sense at all for pen and paper games where a live GM can interpret what&#8217;s going on. It&#8217;s not even genre conditioning, decent sci-fi movies and TV series massively outnumber their fantasy counterparts. Something within us prefers to play Gandalf over Obi-Wan, we like to explore Orc filled dungeons rather than sprawling megapolis&#8217;s or the galactic wilds.</p>
<p> I think it&#8217;s a perception of freedom. We like to be able to break the laws of physics, we like to have a potential that is untrammelled by &#8216;real world&#8217; constraints, in a fantasy universe we can believe that a humble warrior can become the equal to the Lich King whereas in a sci fi universe we expect that a direct hit from the Lichdroid&#8217;s plasma cannon will annihilate any one regardless of heroic status. Our future frontiers are grounded in reality, we can add toys and wonder to it but, ultimately, we want it to look and feel real. Our fantasy filters are much less demanding, we can accept that magic changes the rules and thus what we expect is not informed by what we know. We are artificially creating an environment in which we will prefer one made up setting over another based on lop-sided criteria of our own design.</p>
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