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	<title>Comments on: Content. What&#8217;s it good for?</title>
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	<description>Adventures in figuring out MMO design</description>
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		<title>By: Ryuno</title>
		<link>http://www.antipwn.com/blog/2007/02/27/content-whats-it-good-for/comment-page-1/#comment-5</link>
		<dc:creator>Ryuno</dc:creator>
		<pubDate>Fri, 22 Jun 2007 10:10:55 +0000</pubDate>
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		<description>I think good gameplay can give the illusion of content (as in it seems like theres more content than there is).

I&#039;m not sure if you can really charge for gameplay over content. I wouldn&#039;t dream of paying 8.99 a month to play tetris online, but I would pay 8.99 to an MMORPG. Its a tough question really.

The players need to believe what their paying for is worth it. Content is something they can see/feel/use, whereas gameplay is the product of them doing something with the content.</description>
		<content:encoded><![CDATA[<p>I think good gameplay can give the illusion of content (as in it seems like theres more content than there is).</p>
<p>I&#8217;m not sure if you can really charge for gameplay over content. I wouldn&#8217;t dream of paying 8.99 a month to play tetris online, but I would pay 8.99 to an MMORPG. Its a tough question really.</p>
<p>The players need to believe what their paying for is worth it. Content is something they can see/feel/use, whereas gameplay is the product of them doing something with the content.</p>
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